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Light that comes from a flame, a bonfiire for instance, is not distributed
evenly. Anyone got an idea on how I can model the effect of non-even light
source.
I was thinking I need to sort of pass the light through a bozo pattern
somehow. However, as the light forms the center of a scene I cant have
anything that is visible in the final scene.
I could use many lights or perhaps radiosity from the flame media, but many
lights would take a long time, and controling the media to that detail would
be time consuming. So yes, I am being lazy, and I want a quick fix.
Ideas anyone?
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